wiki:AngerGameDocAbout

About ANGER

History

We started ANGER with a pretty basic and limited idea in December 2009 - to be honest it started with some SFML tests core started on his own.

Most of the ideas/functions were generated while developing the game itself and playing it - which makes it pretty special for us.

Basics

  • anger offers 2 game-modes (campaign vs survivor)
    • survivor: is a neverending auto-generated level with waves of enemies. Try to survive as long as possible.
    • campaign: is a scripted collection of campaigns containing several stages.
  • you control a small weapon mounted on a truck
  • you got health points
  • enemies are coming from the sky
  • enemies can land on the ground
  • enemies are going to target at ground or bottom (final target is always you)
  • each kill increases your points/score & money
  • money can be used to buy single-event weapons or small auto-controlled tower weapons (placed on the ground)



Features

Tutorial

ANGER comes with a small video-tutorial (Mainmenu)

Weapons

List & description of all Weapons

Enemies

List & description of all Enemies

Options

List & description of all Options