About ANGER
History
We started ANGER with a pretty basic and limited idea in December 2009 - to be honest it started with some SFML tests core started on his own.
Most of the ideas/functions were generated while developing the game itself and playing it - which makes it pretty special for us.
Basics
- anger offers 2 game-modes (campaign vs survivor)
- survivor: is a neverending auto-generated level with waves of enemies. Try to survive as long as possible.
- campaign: is a scripted collection of campaigns containing several stages.
- you control a small weapon mounted on a truck
- you got health points
- enemies are coming from the sky
- enemies can land on the ground
- enemies are going to target at ground or bottom (final target is always you)
- each kill increases your points/score & money
- money can be used to buy single-event weapons or small auto-controlled tower weapons (placed on the ground)
Features
Tutorial
ANGER comes with a small video-tutorial (Mainmenu)
Weapons
List & description of all Weapons
Enemies
List & description of all Enemies
Options
List & description of all Options
