Roadmap
first steps
- basic game-core
- main-menu
- some example levels for phase 1
Core enhancements
- added mainmenu
- new weapons
- several new menues
Core enhancements:
- added highscore
- new weapons
- new enemies
- new sounds
Core enhancements
- new enemies
- added player profiles
- Support for locations with several stages
- basic landing ability for enemies
- added towers (mini weapons aka auto-controlled weapons which act as support for the player)
Core enhancements
- added video-option
- new enemies
- new weapons
- new sounds
- new game "options"
- towers gain lifecycle
- added medi-packs
- reworked entire UI/Design
TARGET
- First public testing release aka 'Public Beta 1' aka 'the Hello-world-build thing'
Core enhancements
- enemies hitmodell
- new particle engine !!
- new ingame effects
- new enemies
- UI improvments
- added basic tutorial
- atmosphere/background effects
- added boss-enemy
- skyline like backgrounds for locations
- added new heavily improved notification style
- towers rework (ground and/or air defense)
- wiki cleanup
- first implementation of second game-mode 'survivor'
TARGET
- focused on user-feedback (public beta 0.6)
- plus some modifications we did move from 0.6 to future
TARGET:
- not defined
TARGET:
- not defined
Note: See
TracRoadmap for help on using
the roadmap.
